About memy stats
Information About me
I'm a passionate software developer with a deep affinity for the thrilling world of aviation and aviation simulation. Alongside my enthusiasm for flying, I bring expertise in cybersecurity, dedicated to building secure, reliable, and efficient software solutions. With a keen understanding of the latest security trends, techniques, and best practices, I am committed to safeguarding valuable assets from cyber threats. Actively engaged in the open-source community, I am currently channeling my skills into the development of the Impacket Python library. My overarching goal is to deliver high-quality software solutions that not only meet the diverse needs of businesses and individuals but also reflect my love for aviation. Continuously learning and staying up-to-date with the latest technologies is essential to me, allowing me to navigate new challenges and explore opportunities in both the dynamic field of software development and the captivating realm of aviation.
3+
Years of
experience
10+
Projects
Completed
My Timeline
Sep 2023 – Present
Simulation Engineer - AIRBUS Defence and Space (Bertrandt)
• Developed the real-time sensor model simulation for gimbal control and entity tracking within the SERPAS project, integrating it with other simulation models and connecting it to an image generator via the CIGI protocol, within a distributed simulation environment.
• Worked with various Image Generator solutions adhering to the CIGI standard, including GenesisIG (Diamond Visionics), VBS Blue IG (Bohemia Interactive), and Aechelon.
• Gained deep understanding of the SERPAS project and its technical components and performed several technical showcases and demonstrations.
• Designed comprehensive unit tests for the sensor model simulation to ensure reliability and performance, validating both accuracy and seamless integration with real-time data streams.
• Developed a gateway for the Airbus software communication framework (SEN), enabling translation between simulation protocols such as DIS and CIGI with minimal latency.
• Built a data converter tool for SEN that transforms federation object models into serialized data required for tactical visualizations in Tacview with their custom proprietary protocol.
• Coordinated with Bohemia Interactive Simulations for a project to convert our Spanish terrain Genesis database into CDB (Common Data Base) format, with biweekly meetings to check on new advancements.
Mar 2022 – Sep 2023
Software Engineer - Fortra
• Developed and maintained a penetration testing tool written mainly in C++.
• Helped in the creation of Python exploits to target a multitude of different vulnerabilities.
• Maintained and developed the Python open source library Impacket, reviewing and merging pull requests.
• Created multiple UI components with the MFC framework.
• Conducted targeted attacks on vulnerable hosts using Kali Linux, gaining hands-on insight into system vulnerabilities and exploitation techniques.
• Developed a Python-based NTLM relay attack with Impacket to intercept and relay NTLMv2 hashes over SMB, integrating Mimikatz for efficient offline password extraction within Active Directory environments.
Nov 2021 – Mar 2022
FULL STACK DATA DEVELOPER - Discoverfy
• Integration of a module that improves eCommerce customer journey, boost sales and gather product and customer data in real time.
• Developed a machine learning algorithm in python inside the AWS Lambda functions for improved product recommendation.
• Gathered information through a database and developed queries for analytics and checking KPIs performance.
• Developed and deployed the Dsicoverfy API using JavaScript, React and Nodejs.
Programming languages
ProjectsProjetcs
Information About me
These are some of my projects that I wanted to highlight. The rest of my projects can be found on my github.

GCS
Cross platform Ground Control Station for remote drone piloting.

Impacket GUI
Cross platform GUI for the set of python classes of the project impacket that helps with the pen testing process.

SIEM (Azure)
Deployed the Azure SIEM Sentinel and a vulnerable machine and mapped all the RDP attempts.

Game engine
Game engine with OpenGL rendering and multiple components, currently being used to develop a game.
Contact MeContact
Feel free to contact me via email or through my phone number if you want further information or want to talk about business related issues.
Barcelona, Spain
moliner.santiago@gmail.com
Universitat Politècnica de Catalunya, Barcelona
+34 619 286 468
English, Spanish, Catalan